I am making a 2D top down rpg game in UE5 using a tilemap and sprites. I have a character sprite that I can move around the environment. For example, I have some grass but the character appears above or below the grass based on what layer in the tilemap the grass is on. How do I change the draw order of the game so that it renders based on vertical position?
I tried setting it to -1 and 1 for the y-axis, still the same problem.