I have this Render Target of size 1024x1024
I put it in this material and applied it to a plane in the world
I’m using an Editor Utility to import a heightmap, put it in an unlit material and then Draw Material to Render Target
The heightmap imports properly and gets assigned to the heightmap material properly
But when drawn to the Render Target, this is the result every time no matter what heightmap I use. The heightmaps are also 1024x1024
Does anyone know what seems to be going wrong?