So I’m trying to get to send my material onto a render target and export it as a png. This is my render target set up that has been working well so far, in that I could use my other brush material on it and export it properly:
Here is the material setup that I am trying to copy onto the render target. It’s a proper material as I’m trying to copy the masks themselves that are being used to lerp between different textures onto the render target.
This is my blueprint setup:
The weird thing is that it seems to work, except that the alpha channel appears to be 0. When I disable the alpha channel in the render target viewer, it gives me the expected outcome but when I try to export it, it gives me a blank picture.
It needs to be in PNG format as well