Draw Material to HUD is very dark

I’m using a SceneCapture2D to create a renderTexture which I am then drawing to the HUD. The image to the right shows this texture being drawn directly to the HUD using Draw Texture in my HUD blueprint class.

For the image on the right I am creating a material from my render texture, then drawing it to the HUD using Draw Material, as you can see it appears very dark in comparison to the Draw Texture method, In the material editor the material appears to be fine.

How should I be setting up my material differently?

Try unchecking “sRGB” in the Texture-Settings

that worked pefectly well for me, thanks!

I can’t find those texture settings in 4.11 what object are they under? They aren’t in my Render Target or Target Materials

Hey ErebusWolf,

just double click the texture file in your content browser. But as I read the question again, I think I answered it the wrong way. My answer was for static texture files, not a dynamic render to texture thingy… :-/ sry

thank you!