Hey,
in my game I want to show a mugshot of a NPC for a few seconds in the top left corner of the screen. Therefore I created a SceneCaptureComponent2D and set the TextureTarget to a TextureRenderTarget2D. Then I created a material using this texture with the these settings:
as you can see, it looks fine but when I draw it using the HDU class and DrawMaterialSimple it get’s really dark. When I put the material on a box it also looks okay:
Does anyone know what I’m doing wrong? Furthermore, when using DrawMaterial instead of DrawMaterialSimple the box in the upper left corner is completly black.