I have a control which has a bar on my HUD to go from 0 to 10. I fill it up with a texture by clipping and drawing the texture correctly and it looks like the bar fills up over time from 0 to 10. However, I need to draw the texture building up the opposite way as well, from 0 to -10 and I’m not sure how using the HUD I would be able to achieve this. I have tried to draw the texture with an inverted (minus) width for the texture but nothing then shows on the screen. Is this possible at all?