Draw grenade path before throw it

Hi !!

I’m doing a shooter and throw grenades will be a feature (I hope so…). My question is not about parabolic movement, my main issue is about draw the parabolic path for knowing where the grenade will fall.

I want something similar to games like Gears of wars.

Any tip?? procedural mesh generation?? or any UE tool for doing this…?? I’m very noob with the engine…

I have posted this in C++ because I dont want to use Blueprints in my project.

Thanks in advance!