Hey everyone! I have strange like draw distance(world partition) bug via my landscape. First of all i’ve tried to manage it by myself. I’ve reimported my level 3 times, tried change a lot parameters in details but it didn’t change anything. Then i’ve tried to find related topics about this problem, and video where man shows how to set up terrain HLOD: Unreal Engine 5.1 Preview 1 - Are Landscape HLOD's working now? - YouTube
I decided to make my own terrain step by step and gonna show you what i’ve got: