Is it easy to change the “Draw Debug Point” points to always face the camera (like a sprite)? When you’re creating a top-down game, the points are not visible.
had the same issue. its weird, I went around the issue by giving a ridiculous value for the size 5000, that was about equal to the real 10 I was going after (10 works in front view)
UKismetSystemLibrary::DrawDebugPoint | Unreal Engine 5.2 Documentation
use kismetlibrary drawdebugpoint not debughelpers
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