Can someone possible point me in the right direction on how to use a draw debug cone. This is what I have already. The hit result is from my top_down_camera blueprint and I’ve split that I’m using the pawn’s location and normal direction. But it doesn’t appear to be working. The second image is what I thought it would show.
By default it draws only for 1 tick, so you need to place it in tick function or use another function (it has kinda the same name) with time length;