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Draw cursor texture over HUD

So I have a widget which serves as my game HUD. In my actual HUD class I add this widget to the viewport (see image 1). I then proceed to draw a custom cursor texture at the location of my mouse. My issue is simply that the cursor always gets drawn under my HUD widget. Is there no way for me to draw this widget last? Editing the z-order of this widget has no effect.

Note that the draw custom cursor (image 2) happens on the Event Receive Draw HUD.