i got a huge widget the user can navigate to see it all. It works perfectly fine in game but i cannot see any content that is outside of the master canvas in the editor:
Is there any way to show the content to make the editing easier? Otherwise i would have to edit blindly
Perhaps it’s not about the master canvas, perhaps it’s in yet another nested container?
Even if I reparent the image and translate it to be outside both this overlay and its canvas slot, it still shows up.
You may need to provide more details - what is the full hierarchy here?
I now wonder if you’ve accidentally set the canvas clipping to:
Check clipping in your hierarchy.
It must be inherited.
Thank you @Everynone and @Supremative. Setting the Clipping to “inherit” fixed my issue perfectly!