Draw calls increasing when any kind of character is possessed

Hi, so when I posses for example the Unreal default pawn, the draw calls increased from 8 ms to 16 ms in a blanck level, and when I posses my character on my own level, in game the draw calls goes from 14 ms to 30 ms after being possessed. Why is happening that, is something that has to be with the character blueprint in any way? or is a Unreal thing.

thank you so much :slight_smile:

The problem was when I was possesing screen percentage goes from the standard at 4k on engine at 50%, but when posseing goes automaticaly to 100%