Hey all, I’m extremely new to Unreal but am a Unity vet. I’m digging into optimizing a particularly poor performing scene. As a baseline test I created a completely empty level and built it, however looking at its stats (stat fps and stat unit), I have 29 draw calls and 78k primitives. How is that even possible?
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Just to add to this, I also noticed that PIE or a standalone in-editor client ran at 60+ fps but as soon as I packaged it and ran it on my ultra wide I was getting 30fps and 30ms frame times. It’s strange because I would think anything in-editor would run worse.