Hello!
I am trying to build a kind of state machine, using material shaders and animating exposed params via Graph so I can have one centralized way of managing all my UI states across many objects.
I’ve manage to do this using dynamic materials, but it seems as though once you assign a dynamic material, it disregards the “draw as” settings that are on the image, although he same material, when assigned to the image takes the draw as box values appropriately.
Is there a work around or a method of passing those draw settings to the texture used by the dynamic material?