Dramatic drop in fps with UE4.26 + SteamVR

Have you profiled the application to see what is eating up the performance? Is it GPU or CPU bound?

Also note that VR runtimes will throttle the application down to fractions of the framerate when it fails to meet the target, so measuring the frame time in ms is much more useful than measuring FPS. If your application fails to meet 80 FPS it will show 40 regardless of the actual performance.

I have an constant issue with the render thread blocking and breaking frame sync when using 4.26 with the SteamVR plugin, and I’m wondering if it would be the same thing causing it.