It’s been long time and some updates have been made. Biggest one is the World size. At the moment it’s 100 square kilometers. However i might think of 36 square kilometer with water effects. (36 square kilometer world is by the way size of one Skyrim.) Once i get world at the right size or The Mumbling Wade (island name is Mumbling Wade)…
Then i finish cities, Power of ancient i finish, then i fix my journal (HUGE THANKS TO UNREALGAIMEDEV FOR HIS JOURNAL TUTORIAL WAS THAT LIGHT’S my game to life).
As for suggestions some are under way, but for crabbing and lifting i dont think this dragon pack has any crabbing animation, there is however tons of flight animations.
Now there is noway that i’m gonna publish this game without any satire of it. And when i think of satire i think an old Unreal Engine game called Deus Ex. (I remember one thing that i was shooting bad guys, and then the Unacto troop was walking at the line of sight, so this Unacto trooper yelled: “pig.” And started shooting at me. With those bad guys…)
So would it be fun, that as dragon you can go into a towns, then because of your size you can crush that town and surviving guards would say to you: “Hsss! Be quiet! I’ve heard that there is a dragon smashing town’s onto to the ground.”
As for a story i have thinking that a lot and i’m gonna go with traditional story that is Fantasy, more Fantasy than now. And i was thinking that bottom story would be that you as a dragon have lost your voice and magic.
As a voice and magic i mean: DRAGON ROAR. DRAGON FIREBALL and DRAGON FIRE BREATH. Your “MOM” is a Godess of death, and life named by: “nightshade” (From mixamo. If i can keep mixamo character’s in my game.) Mom could help you to restore your voice and magic, but she has to take care entire world, and also stars as well, so you as dragon need to learn how recover your magic and voice by your own.
On the another hand 3 kings or Queens on the Mumbling Wade is planning to go on the war with each other. City of Yognia, City of Irragin, and the third one is under planning. (human cities).
While monster are lurking at every corner, some like a dragon are big as blue whale. Of course you need bandits, and stuff.
As for a core mechanic, well it’s start to show as all the stuff are in right place but as a tip; there should be at least these elements: Satire, Adventure, Action, Fantasy, Exploration.
But first things first, that is world size. I wanna big open world, at least size of skyrim. But no more than this new world of 100 square kilometers. I want that this game can be runned even by bad computers. And Skyrim size world can.
Then the quest, and right now i’m thinking any exploration quest, like in skyrim or witcher you have smuggler treasures, abandoned hut’s, and stuff…
As for a one side story i have one quest under planning that is that the vampires wanna eat you. As they think that dragon flesh makes them to immune to a every illness there is.
My best area is storytelling, like one concept of animation that i was gonna make was about humans offspring called the grey one (Grey alien or little green man)…
In that animation they are going to find an old human made spaceship called Flying star, inside that Flying Star is an old enemy called Shadow. And it was good, but it was so good that one picture to render took 8 hours. And it was 20 minute episode. And one second was 24 frames. That is how polished it was. So i dropped it of as it was too much to handle, without any more people.
As for a game i could have made it, but then thing was about this Flying Star that Shadow as an AI would have been smart as human, and there was only you and it. And you as a Grey alien smartest of all creatures should have outsmart this AI.