I’ve searched the forum for a tutorial or a suggestion on how to achieve this effect in C++ (only found blueprint version). I want to be able to drag a “dead body” on the floor while pressing and holding a key (similar to hitman or other stealthy games after you’ve knocked out an enemy). It would be nice to also be able to adjust the movement speed while dragging the body. (if it’s heavy -> reduce movement speed)
Can someone help me with this feature in C++ ?