Hello There
i modeled a city in sketchup and imported it to unreal engine 5 via datasmith plugin, the model was excellent in the viewport, but when i migrate the model in UEFN and draged the geometry from the content browser to the viewport, some geometry was not in its original location i found them all in the modeel origin point, so my question is how to set all my geometry so that when i draged them to the viewport its remain as the original model ?
Thank you all
Hello Kaydo,
When you drag multiple meshes in at the same time, their origins (usually in the bottom, center of the mesh) will be placed in the same spot.
It’s possible to have the origin be offset from the mesh. (So that when you place a group of meshes at the same X, Y, Z location, the geometry is somewhere else)
There might be a simple way to achieve this when exporting/importing from Sketchup, but with UE’s built in Modeling Tools, you can control the origin.
Activate Modeling Mode (Drop-down in upper left) → Select your mesh that’s placed in the world/viewport and in the correct position → Select the ‘Pivot’ tool → Click “World Origin”
Also, if you’re able to export an .fbx with Sketchup, I’d try importing that directly to UEFN. (Datasmith might not be needed for your pipeline)
Thank you very much i think exporting the model into FBX format and importing it to UEFN is the best option
Once again thank you for your support
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