I’m developing a platform game that uses a global map to change the level. You go to the global map when you finish the level and you can choose if go to the new unlocked level or go to other past levels. My project size screen is 1920x1080 but my global map is bigger, because I can’t show all levels displayed in that size.
It’s a mobile game, I’m looking how to make the level selection as scene with HUD to show Config button, but I need to drag (not zoom) to move and see all map and blocked zones.
Anyone knows how to do it? In Blueprints?