drag the mouse to let a camera around an object 360 rotation

The Mouse X/Y should give you enough.

Check the following though:

In player controller click Class Default in the top menu:

  1. Show Mouse Cursor should be Enabled
  2. Enable Click Events should be Enabled

In the Pawn click Class Default in the top menu:

  1. Auto Possess Player set it to Player 0. (its under the drop down called Pawn)
  2. Also check if you have Attached the Camera to the spring arm. Check picture (the camera is in like a submenu to the Spring Arm Component)

124110-pawn.png

If the camera is not like in the picture. Simply drag the camera on top of the spring arm component and it will attach itself.

Be sure you have set start values for all the Float Variables, show all the values I have in the movie.
If not here is the values:

  • MyNewStepLength = 50
  • MyNewSpringArmLengt = 300
  • MyNewPitchSpeed = 5
  • MyNewRoationSpeed = 5

Maybe also in the Project Settings. Go to Input → Viewport Settings and set them like picture below. Then hold down Right Mouse Button to move

Hm… No. Sorry - Did everything like you said. No effect.
These are the Input-Settings:

i guess this is also totally wrong?

I don’t have anything in the Axis Mapping. Try remove them and re do the Mouse X and Mouse Y inside the Player Controller. There are standard Mouse X Mouse Y functions already in the Blueprint system, so you don’t need to create them in the Input Settings. Simply right click in the Graph and type Mouse X and Mouse Y

…Hm - done that.

I cleared the Input settings (nothing in there)
I remapped the nodes for X and Y
No change at all. No movement, nothing.

I don’t think we’ll get it to run cause it just does not work here on my PC. Thank god this engine is free - Otherwise i would have not only lost 4 days of my life.

This problem can’t be solved. It is not possible to program an orbit camera that can be moved around an object in UE and that makes this engine senseless. Don’t know how a small elite of gifted people are able to produce games with this but it seems that it is not the same engine or software. What i have downloaded is something fake.

So, again - thank you very much for your help! And i have to apologize for wasting your precious time…

Ok, yeah, its time.

You can hit the upvote on my first answer (the big arrow) and like a couple of comments (thumb icon in the top left corner of every commet) for it to show up easier to others.

Cheers.

Done.
Have a great time and good luck for upcoming projects!

Deinstalling UE now.
byebye :slight_smile:

I’ve tried following these steps over and over in 4.13 and it just keeps falling. Is there any way you can go step by step on how you achieved this? I grabbed the observer and player controls from your project and played around with the settings, however no matter what I do the camera keeps going through my walls and environment. Let me know if you need a video to show you the issues I’m running into.

Seems so easy to do in Unity, Its been super complicated here in Unreal. However after lot of hunting and searching I got one Blueprint which does exactly that but its not very smooth. Still useful and we have the option to modify according to our liking