I don’t have anything in the Axis Mapping. Try remove them and re do the Mouse X and Mouse Y inside the Player Controller. There are standard Mouse X Mouse Y functions already in the Blueprint system, so you don’t need to create them in the Input Settings. Simply right click in the Graph and type Mouse X and Mouse Y
I cleared the Input settings (nothing in there)
I remapped the nodes for X and Y
No change at all. No movement, nothing.
I don’t think we’ll get it to run cause it just does not work here on my PC. Thank god this engine is free - Otherwise i would have not only lost 4 days of my life.
This problem can’t be solved. It is not possible to program an orbit camera that can be moved around an object in UE and that makes this engine senseless. Don’t know how a small elite of gifted people are able to produce games with this but it seems that it is not the same engine or software. What i have downloaded is something fake.
So, again - thank you very much for your help! And i have to apologize for wasting your precious time…
You can hit the upvote on my first answer (the big arrow) and like a couple of comments (thumb icon in the top left corner of every commet) for it to show up easier to others.
I’ve tried following these steps over and over in 4.13 and it just keeps falling. Is there any way you can go step by step on how you achieved this? I grabbed the observer and player controls from your project and played around with the settings, however no matter what I do the camera keeps going through my walls and environment. Let me know if you need a video to show you the issues I’m running into.
Seems so easy to do in Unity, Its been super complicated here in Unreal. However after lot of hunting and searching I got one Blueprint which does exactly that but its not very smooth. Still useful and we have the option to modify according to our liking