Hello,
I am working on a VR project where I need to position a body by dragging limbs using a motion controller. In the PHAT editor it is possible to simulate a ragdoll on a skeletal mesh and then move (CTRL+Right click) each limb around and have the body position follow this movement. I am attempting to do the same in my game. I can simulate the ragdoll and grab objects using the a line tracer and re-positioning the hit object to the position and location of the motion controller. This works for simple objects like cubes very well. I was hoping to use the same technique to simulate the how you can drag a ragdoll around in the PHAT editor. However, I get poor movemnt using this method. For one the limbs selected do not seem to move much and grabbing an end of a limb does not make the body follw it.
Has anyone tried to do a similar interaction with a ragdoll?
Is my approach to this a good one?
Any advice on a better way?