Drag Racing Tree Blueprint Setup

Working on a blueprint setup for a Drag Racing Pro Tree, I Modeled the mesh and know how to use the trigger boxes just wondering if anyone has any input on how to go about setting up the start of the race sequence. Any advice would be awesome! and really appreciated! Thanks

My approach would be as follows:

Create a RaceStart dispatcher in my Game Mode and on Begin Play start a timer that calls that delegate. I would also update a replicated value Remaining Time each tick.

Next in my semaphore I’ll just cast to my game mode on begin play and count down on tick.

Lastly in my pawn or controller I’ll bind to the RaceStart dispatcher to allow movement:

I’m not saying this is the best way and there is a lot of room to improve those but the gist is there.

Hope it gives you something to tinker with at least.

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Thank you! absolutely I have some code started for the lighting sequence, Im sure there is alot better ways, maybe more compact even but I really appreciate the help 100%

This is just the Pre-Stage and Stage Triggers Im toying with atm