drag markers not matching up to the imported object

Ok so I imported this fbx, all the other objects I have imported have been fine but this…well. As you can see it’s not right, how can I fix this.

You have to make sure that you move your object to 0,0,0 in your 3d program, because atm you are not abel to import a “custom” pivot position into the engine.

position 0,0,0 = the place where the pivot is :slight_smile: