Hi there.
I am very new to Unreal Engine 5. I have been following a tutorial and have a drag and drop system in place but wanted to tweak it a little bit.
Originally when I drag and drop an item in my inventory system, the original widget would stay in the first spot, while a new dragged item widget would be created. Then once the new spot is selected, it will get rid of the dragged item widget and transfer over the original widget to the new spot and reset the original spot.
I want this same system but I want to temporarily hide the original widget until either the transfer is complete or the person lets go on a either a taken spot or outside the array. I thought by putting a simple Set Visibility in the On Drag Detected function and then putting a On Drag Cancelled event in the event graph this would be relatively simple.
However, when doing drag and drop operation, the original widget will become visible for a split second and then transfer to the new spot if selecting an empty spot. I have tried to solve the issue and have had no luck. I could really use some help. If you have any clue on what I need to do please let me know.