Hey guys!
I’m having a funny kind of issue with drag and drop widgets,
Its important that i can control the scale on a widget with only a image wrapped in a border using drag and drop.
I found i can control the size of the widget with controlling the images size (makes sense!) but it appears bigger then it should be. Its almost like the drag and drop widget appears slightly bigger then the scale of the game world. I thought this is potentially true because the drag and drop window is a new window after all.
So i’m looking for work arounds? Or maybe i am doing something wrong! Very open to ideas!
Edit: here is a video to show what i’m talking about: drag and drop does not scale with the screen DPI: