I have drag and drop working in our game.
I have a print string in my OnMouseButtonDown event and see it when I click.
After the drop finishes, the next mouse click does not call OnMouseButtonDown.
A mouse click after that DOES call OnMouseButtonDown.
Also after the drop ends, clicking on any UI element in the editor is ignored, but then works if you click again.
Is this a known bug or am I missing something?
I’m following this example by NickDarnell, UMG - Drag&Drop capturing mouse events. - Blueprint - Epic Developer Community Forums