Hello,
i am trying to drop fbx files in the content explorer but i am unable to. The mouse pointer turns to a stop sign and no importation is allowed. Another issue that simultaneously appeared is when i click on the Launch button is the editor the usual menu that contains all the projects is not appead but instead the last opened project is loaded.
I have searched for possible solutions and i concluded that this is an engine’s bug. So i report it.
I need the engine for my phd research so i will greatly appreciate your help.
1,2. No project allows drag and drop imporation. I open the projects normall and when i try to drop the files inside a folder the pointer turns to “block” sign.
2. Veryfing? do you mean to download a new version? the current built is set over a year now.
3. It happens even in 4.11 version.
I tried to import the fbx using the file system and are imported properly. Although the drag and drop method is a usefull feature due to the large number of imported files my project requires.
Just to double check, if you drag the item over and you wait for a few seconds does it eventually allow you to drop the item? The reason that I ask is because it will sometimes show that the operation is not allowed at first, but after a few seconds the symbol will change.
No the common temporary block is usual and it was this feature that confused me in the beginning. The imporation is not allowed even after several seconds. Do i have to uninstall the engine? i do not want it because of the large number of projects i manage.
Could you do me a favor and try verifying your engine build (example below)? Could you also make sure that none of the fbx files that are being dragged and dropped are empty (no mesh)?
I have set the Launcher to be launched using by default administrator privileges. Is there a setting that sets the launching of the Engine itself as admin?
After further testing I was able to reproduce this issue on our end. I have written up a report ( UE-31294) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
one more thing you cant do if you have set the engine as admin is doble click the project from the engine launcher, it will say “Failed to launch editor”, same happens if you double click the project uproject file. only way to open it is launching the engine and openning it from it. how do you open your projects?
As workaround for this annoying permission issue, following truly will help:
Especially for UE4 d&d import/export on Windows 10, I’m using an non-Microsoft file browser now, which starts as administrator by default now. So I’m able to drag files from it to the admin privileged UE4-editor. My choosen one as example is “FreeCommander XE”. A BIG benefit:
a) you’re able to customize your file browser the way you really like it for your developing workflow (ie.views and favourites)
b) you’ve got 2 splitted screens (separated directory trees), which make it very simple for comparing and transfer
c) and last but not least, by opening your “developing-filebrowser” you’ve got your last used folders or predefined startfolders in front quickly
I am aware of this particularity of the Engine but this is non applicable here. The problem solved only when I installed and used a new version of the engine.
My issue was a little different. I would drag and drop then nothing would happen. This is the fix I found: When you click and drag onto the content browser wait a moment for it to register you are copying something. I was clicking and dragging then dropping immediately. If i wait 2 seconds before releasing the left mouse button a loading wheel appears and then it realizes you are about to drop something. This is for v4.15
edit (the ‘do not enter’ sign would pop up for mine but waiting a moment allows unreal to register the drag and drop as I described above)