excuse me if sometimes the content of this post gets all over the place, im trying my best at managing it!
PLEASE LEAVE YOUR FEEDBACK BELOW!! I WOULD LOVE TO HEAR YOUR THOUGHTS AND IDEAS, THIS PROJECT IS FOR YOU, YOUR INPUT WILL HELP SHAPE ITS DEVELOPMENT!
WHAT IS THIS GOING TO BE?*
This is the start of development of my next map which will be focused on PvP only. The name of this project is yet to be revealed.
WHAT IS IT BASED OFF?*
*(This is a CANON spin-off of Dr. Ahomi Zombies series)
**there were only a few people that managed to escape on DR. AHOMI DEAD END so this will drive the story of what happens next, Which will bring all people that were left behind into a combat that will be divided into two teams, * Dr. Ahomi, Red Team | Flamie, Blue Team.
OBJECTIVE?*
It will be an all out warfare for the ownership of reactors in which again, depending on who gets more, it will drive the story to the next chap.*
It will be a small version of iwo jima with a “What if” situation where japan is not the ones in home, but the german, adding a new alternate history scenario but also making it a fresh perspective but still maintaing the historical essence. Im also adding the hinderburg as a cinematic event that will randomly fall on top of the map, modifying the play area
Is this a Budgeted Project?*
Sadly, no. There is only 50 usd which will go for marketing, still I will give my all to bring this project into a good one.
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THE START OF THE WIP LOG
In this post I will be publishing WIPs of the project
starting with this little reveal (very early WIP a lot of things can change)
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The V1 Rocket! making the sound for this was really crazy!
if you are wondering why I havent updated the post its because i’ve been working on the sound design for it, which well it doesnt have anything visual to show
Not sure how I missed this project for so long but I had to pop in and say this is looking hauntingly beautiful so far. There’s so much detail that makes the scene feel more realistic. I look forward to seeing the next update!
this small update is about the boundaries of the map, just want to showcase the shader I created, I wanted to make something that doesnt just avoids the player getting out of the map. So, I created this kind of portal/alteration of reality that stops you from going out of the dimension (based on the story from previous maps)
optimized btw XD only 144 instructions and also not always rendered (translucency kills way too many fps)