DPI scaling curve per UMG widget

Hi,

Is there any way currently to use a custom DPI scaling curve per UMG widget? It could be very useful, for example it makes sense to scale big UI labels like “Victory/Defeat” text, while other things like inventory are often better left unscaled for most common resolutions.

Nope, you should use the DPI curve for the overall UI scale and do anything else on a case by case basis with code/blueprints If you wanted you could even make a DPI Scaler widget in C++ for UMG that let you use it like any other panel, except it could expose a separate DPI curve that you control separately for each panel.