DPI-curve not working.

Hello everyone. I’ve made a game for android on Unreal Engine version 4.16.3 and I have encountered 2 problems. 1 - My widgets don’t scale on mobile phones with low resolution, they get cropped instead of being resized. I’ve set DPI-curve for multiple resolutions, but it doesn’t seem to work. 2- I was unable to make in-app purchase node in blueprints work. I have tried calling said node twice (as some forum posts suggested, but it didn’t help) I would be glad to receive any advice on how I can resolve these issues. Here’s link to game in google play, in case if you would like to test it https://play.google.com/store/apps/details?id=com.GWG.SpaceDrifterReboot
Please pardon any grammar mistakes, London is not my main language.

You can play with r.MobileContentScaleFactor variable in Config/DefaultDeviceProfiles.ini for low resolution devices.

How to do this you can find there: https://docs.unrealengine.com/latest…eviceProfiles/