I downloaded the ‘Autonomous Robot Sweeper’ from the Fab store as FBX and imported it into my UE5.7.1 project.
After the import, a new Fab folder was created with a bunch of textures, animations, skeletal meshes, and other components (screenshot below). Can someone tell me what I need to do to assemble these into a useable robot character?
Something seems wrong on the asset import, it is a model with static mesh and skeletal mesh animation and asset import tries to make a single skeletal mesh and fails.
Try an “import into level” instead, also use the glb file and not the fbx file
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FBX import => missing textures, but emissive material on the yellow lights
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glb converted => missing textures, no emissive material or lights on the yellow lights (to be manually added)
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glb included format => textures import well, but no emissive material or lights on the yellow light. Will have to do tweaking there.