For a client we need to keep our packaged file size below a certain amount.
This was possible for a while but they want to include more content and it will not
be possible to keep the final package below this size with the new content that is requested.
What we would like to do is just package the game with the neccesary files to run it, but without any additional content.
When the user opens the app they can select what content they want to download to the device.
For example the user wants to work with only tables, it will download all table meshes and table textures from a cloud to the app on the ipad.
Is this possible out of the box? Or is there another way to do this?