The problem is simple:
We have an application which is made by Unreal Engine 4.17. This application shows “Home” and “Apartments” in the way that user can walk through inside the property and watch it as like first person shooter game. They use this in Real Estate for advertisement and it`s called “Arch-Viz”.
The application (at lunch time) read and load a”.pak” file from a folder and use it as data. So it means each apartment has a “.pak” file and it is unique. We can replace “.pak” file in folder before lunch the app, and then when we lunch Unreal Engine app, we will face apartment which came from “.pak” file of its own.
For better understanding, imagine “.pak” file is a “Photo” and when Unreal Engine app lunched, it shows that photo. We can change photos inside the folder and lunch app and then, we see different photo.
Everything is OK with PC. Our problem is, in IPad, when the application is published under IPad, we can NOT replace the “.pak” file with another “.pak” file before lunch because IOS doesn’t allow us to do it because of how IOS override the folder permissions
I need your help for make some code that download “.pak” from server at runtime, mount it and open it for user. Please contact me on katax.emperor@gmail.com and
please , please