Download image node issues

Hey guys,

I’ve been trying to develop a web package using the ‘Download Image’ node. The idea is to load up the game quickly with minimal textures and load them in afterward. On PC, the node works great! I can click a button and the textures quickly download and assign to static meshes in the scene. However, when running the HTML package of the game the Download Image node instantly fails without any real information being provided.

Is there any reason this would happen, or is the node just not made to work in a HTML package? I’d appreciate any help or suggestions toward getting this functionality working on web.

Here’s an image of my current blueprint (just the section that downloads the images and adds them to an array).

I have same problem with download image for HTML5 packaging. Is there any way to fix this problem?