Download fbx file from server, then placing it in the map in runtime

Hello, I would like to download the fbx file from our dedicated server, and then place it on the map as a static mesh in runtime.

I have been using the ‘Runtime Files Downloader’ to download the fbx file and was able to save the file to the binaries directory but I am lost afterward on what to do with it.

I know this has to be conducted in C++ editor. Are there any good suggestions?

FYI, this is my blueprint.