Since you don’t have the Epic Games Launcher, can I assume that you downloaded the editor from Github? If so, they should already be included in your build. Have you searched for these files to see if they are present? If they’re not, please try running the Setup.bat that was included with the download.
If you downloaded the editor from the Epic Games Launcher and then uninstalled the launcher however, you’ll need to reinstall the launcher as that would be the only way to get the files.
The “Editor Symbols for Debugging” are files that required for packaging a game for Development and for other things related to debugging, which is what is mentioned in the posts that you linked.
Can you please clarify which one of these two things you’re looking for?
Unfortunately I believe your issue may be with another file. Builds prior to 4.10, even in the Epic Games Launcher, didn’t have the option to download the engine without these debugging symbols. If you’re having trouble packaging, would you be able to provide the logs files associated with the project? They can be found in the project’s directory under Saved > Logs.
But I am at work and do not have the Epic Games Launcher I cannot get to Editor Symbols Debugger that way. Is there a way to achieve this without the launcher and just the editor?
Its a work project, I am not certain but I would believe its safe to assume Unreal was downloaded from Github. I found the setup.bat, but what is the filename for the Editor Symbols Debugger?
Currently testing something so log files are gone until the test is done. But here is the error that stops it.
InternalUtils.SafeCopyFile: SafeCopyFile C:\workspaces\MBT\Applications\UE\CssdFramework\Binaries\Win64\CssdFramework.pdb C:\workspaces\MBT\Applications\UE\CssdFramework\Saved\StagedBuilds\WindowsNoEditor\CssdFramework\Binaries\Win64\CssdFramework.pdb
InternalUtils.SafeCopyFile: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\workspaces\MBT\Applications\UE\CssdFramework\Binaries\Win64\CssdFramework.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in c:\workspaces\MBT\Applications\UE\UE4\Engine\Source\Programs\AutomationTool\Utils.cs:line 354
InternalUtils.SafeCopyFile: Failed to copy C:\workspaces\MBT\Applications\UE\CssdFramework\Binaries\Win64\CssdFramework.pdb to C:\workspaces\MBT\Applications\UE\CssdFramework\Saved\StagedBuilds\WindowsNoEditor\CssdFramework\Binaries\Win64\CssdFramework.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\workspaces\MBT\Applications\UE\CssdFramework\Binaries\Win64\CssdFramework.pdb’.
Yes CssdFramework is the name of the project. I already have a .sln for it and have compiled it. CssdFramework.pdb is not being generated. I tried adding my logs but they’re over 35mb and it will not let me attach them. I am trying deleting Binaries and Intermediate folder now
update: Cook immediately failed after deleting the Binaries and Intermediate folders.
Please be sure to follow all of the steps. You need to do the steps following that otherwise the project will not work. Generating the visual studio project files and building the project will restore the Binaries and Intermediates.
We haven’t heard from you in a while, Voracious Dude. Are you still experiencing this issue? If so, have you tried following all of the steps I mentioned in my previous comments? In the meantime, I’ll be marking this issue as resolved for tracking purposes. Whenever you’re available, please leave a comment and the question will reopen.