Hi guys,
I need to download additional resources or replace resources in packaged build with new ones. Can anybody help how can I do this in UE4. I’ve read a lot of information about pak files mounting, asset registry and so on… but still have no luck. I could load asset from pak file with generated asset registry *.bin file (it was generated with different “Project launcher” profiles), but have no ides how can I generate *.bin file with UnrealPak tool. Will be appreciate for any information on this issue.