Good day,
I am a newbie, trying to get something work for fun.
I would like to know how I could continue my work. Already taking my hairs off for a few days on.
After finally getting to import a rigged and “almost good character” and managed to get some good animations for my guy (link attached)
I would like to go further manage to get this guy down a slope. But yeah… that is where I am left with.
Should I use the skateboard or the character to apply the control settings ?
Should I blend both rigs ?
Better to start from a Vehicle based or classic 3rd person?
Should I better go to sleep ? 
Hope someone here would be able to get me the right line to take. I am not afraid of narrow and tricky ones.
Bouteille à la mer.

Hello people !
Update of the project. The board is interacting well with the inputs.
I am now looking for a way to animate the skeletal rig of the named Pépite monkey.
Would like to set is up as so :
- When going straight foward -> Idle animation when speed is low.
-> Schuss pose, when hitting Foward input (z - front arrow - or up joystick)
-> “Airbreak” pose, when hitting back input (s - back arroz - or down joystick) -> Should work only if SPEED IS HIGH.
*When going left/ right This is were it get tricky for me :
1.turn animation from 1 degrees to 25 degrees (board rotation)
2. turn hand down 30 to 45
3. slide brake no hands down 45 to 60
4. slide brake hands down 60 to 90
I should also find out a system to choose if and down slide or not. but yeah that’s for later.
For now what I managed to do this Rotation based animblueprint using a blend space.
It works almost. When going “slide braking” the character play the correct animation.
But when the board just going down the hill very quick anim pose are playing
Where is my mistake ???)
Should I set up the animation regarding the vehicle physics proprieties ?
I am full beginner in game dev, so may have gone completely wrong. Feel free to comment.
Regards
T4m4tik