Doubts About Packing process!

First all, thanks community! If I can make some great work using Unreal is because this forum helped me a lot!
I have a question.
In my project I have a interior scene with some objects, (sofa, chairs, etc…). In my Content folder I have a lot furnitures, shaders, textures and others objects that I didn’t used I my finished project, my doubt is: When I packing this project to, windows 64, for example, the Unreal will pack all objects, textures and shaders used in my scene only or will packing my entire scene and all the Content folders?

Thanks!
Nebbiolo

When you package the project all the unused objects will be omitted from the build.

Better way to make sure is, to migrate the map into a new project and package it. When you migrate the map, only the objects which are referenced in the map are migrated. This will 100% remove the unused objects

Thank you so much! I’m not in this step yet, but I’ll follow your tip.
Thank again!