Hello there!
I’m trying to create an inventory system. But my problem comes when I need to communicate between different actors with the same event, I supposed that using interfaces was a great idea (I don’t know if this is ok).
So, basically I create an Interface called Check Slots, so on my ItemBlueprint I can call the Interface Event. My problem appears when I want to trigger that event while trying to store the items. The items blueprints all have implemented the interface.
Thank you so much, any feedback is appreciated!
Or with the pictures:
CharacterBlueprint
ItemBlueprint