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Doubt with Interfaces

Hello there!

I’m trying to create an inventory system. But my problem comes when I need to communicate between different actors with the same event, I supposed that using interfaces was a great idea (I don’t know if this is ok).
So, basically I create an Interface called Check Slots, so on my ItemBlueprint I can call the Interface Event. My problem appears when I want to trigger that event while trying to store the items. The items blueprints all have implemented the interface.

Thank you so much, any feedback is appreciated!

Take a look here:
CLICK
CLICK

Or with the pictures:

CharacterBlueprint


ItemBlueprint

Believe you are missing a reference to the ItemBlueprint actor and Interface Message node.

Thank you so much, it works! I now understand the message thing!

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