Doubt with Interfaces

Hello there!

I’m trying to create an inventory system. But my problem comes when I need to communicate between different actors with the same event, I supposed that using interfaces was a great idea (I don’t know if this is ok).
So, basically I create an Interface called Check Slots, so on my ItemBlueprint I can call the Interface Event. My problem appears when I want to trigger that event while trying to store the items. The items blueprints all have implemented the interface.

Thank you so much, any feedback is appreciated!

Take a look here:

Or with the pictures:



Believe you are missing a reference to the ItemBlueprint actor and Interface Message node.

Thank you so much, it works! I now understand the message thing!

1 Like