Hello everyone, I’m new to unreal, could anyone help me with the water plugin? When I change maps the color of the water changes to the water settings of the second map, does anyone know how I configure it to have the color of each map that was configured.
Hey there @f43io123! Welcome to the community! The answer here depends on your level setup and how you’re changing the material. If you are just creating new instances of the material, you can just apply the different material instances to the water systems you’re using.
However if you need them to dynamically change (for example if you’re remaining in the same level just changing the color of the water), it might be best to look into dynamic material instances or material parameter collections:
Dynamic Material Instance resources:
Material Parameter Collections:
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