Good Night Staff
Again, asking for help. This time, the creation of heaven, I realized this a little different from how it was done in Unreal 3. Could direct some tutorial, if any?
Very grateful!
Att:
Good Night Staff
Again, asking for help. This time, the creation of heaven, I realized this a little different from how it was done in Unreal 3. Could direct some tutorial, if any?
Very grateful!
Att:
What are are you talking about?
So Heaven was build on UE3 ? Wow, such a revelation. This engine is much more powerfull than i thought.
But we’re glad to hear that you work on an updated UE4 version of it.
For a tutorial, ask God maybe.
(I’m sorry for that :rolleyes:)
I think he talks about bioshock Yep, Bioshock was made with the UE3 which is and was a really powerful engine
Maybe he is talking about volumetric clouds or skydome? o.o
Then I have a tutorial for him: ?v=JO2hojkv1fc
The original Bioshock was actually made on “Unreal Engine 2.5”, with some additional changes from BioWare, who had full source code access due to their license.
Sorry, I refer to SkyDome and volumetric clouds…
Here is a skydom tutorial for UDK (it’s nearly the same as in the UE4): ?v=qU0hdaFARQo
I will test, personal Thankful!