Hey everyone, I’m a student trying to learn Unreal.
I’ve been trying to understand how to target certain class objects when you’re calling a function of theirs in another blueprint. For instance, if you’ve implemented a function in the game mode event graph (via a blueprint interface), you have to target the game mode when calling that function from another class blueprint.
What do I do if I’ve implemented a function in a character blueprint? I’ve made a BPI for that character and implemented the function, but I’m unable to get a reference to the object when I’m calling that function from another class.