Helloo, recently I wanted to work on smoothing my playercharacter camera as well as its attached objects and
So far I’ve managed to make a setup I am happy with and can easily tweak, but there is one issue…
When I play my project in standalone game, the 2nd springarm (springarm that smoothes/lags the attached objects to the controller) starts to jitter when I start walking as the playercontroller.
Preview editor window GIF: Springarm Jitter - Preview Window GIF | Gfycat (does NOT jitter on movement)
Standalone game GIF: Springarm Jitter - Standalone Game GIF | Gfycat (Jitters on movement)
Am I maybe overlooking something when using springarms?
I’ll attach some screenshots of my controller hierachy as well as the springarms and camera/weapon settings
(NOTE: attached screens and videos are of a CLEAN project. I found this issue in my real project but wanted to test in a clean one too and the issue still persists)
Thanks a lot in advance :>