I have a simple plane that I have made for a ceiling and a floor for my level. Here are some screenshot’s of it.
As you can see in Maya LT it is just one sided. I made it this way as it is only one side that is going to be seen. The issue I am now running into is that for some reason when I build my lighting in UE4, light is still coming through as if the mesh isn’t there. I have turned on ‘Double Sided Geometry’ in the model viewer in UE4 but that doesn’t seem to be working. Is there something I need to do to my model in Maya LT?
I did check what the internet has and people are talking about making double sided shaders and there was an answer on how to get Maya LT to render it double sided but nothing for what I need
Here are some shot’s of it in UE4, the floor is also a plane similar to the ceiling mesh but upside down and the opposite way
As stated above, I checked ‘Double Sided Geometry’ in UE4 on the model’s in question already and had no luck