I have a montage to mantel down when a ledge is detected. Everything works fine except for the end of montage. At the end of montage, the character is facing the wall and then I set location and rotation, but for few frames, the character double rotates. I have tried setting - “Ignore Base Rotation” , “Use Controller Desired Rotation”, “Orient Rotation to Movement” from Character movement to false before the montage begins but I still have double rotation. I am trying to solve this but if anyone know a solution, please free to suggest. I am attching video of my montage, the problem with double rotation at the end and screenshot of my nodes.
