Hi I played around with the built in functions for double jumps and got it running when actively jumping from a flat surface.
The issue is that when you’re walking off a ledge the built in Jump Current Count is incremented aka counted as one jump, so you can only actively jump once more while in air.
I understand why it is like that by default but is there a way to prevent it from counting this in blueprints?
you can actually kinda ignore the image its just thrown together quickly.