I have a big issue with notifies triggering rules in ue4.26…
All my animations has foot step notifies. Most time all works fine, but when two anims starts blend, sounds was play from both animations at same time, causing double footstep sound.
I found several ways to solve this problem:
- Set anims/blendspaces to one sync group, where notifies was fired only from leader animation.
- Change notify trigger weight threshold from default 0.000001 to 0.5 for example, for block notifies from low weighted anims.
But these methods not work for me because:
- I use several sync groups in my animation system. Blend between different sync groups also causes double sounds.
- Trigger weight threshold works with global weight. That means if i blend 10 anims with equal 0.1 blend weight, sounds will disappear because notify need more then 0.5 weight to be executed.
Is there any other way to build notifies priority rules? In my case notifies should executed only from hirest weighted animation in whole anim graph. I hope in future notifies system be more flexible then now.