First of all sorry for my english, well i’m learning UE4 and the first thing I want to do is do my house with some cool style (land grass) and in order to do that I want to make a door but it’s a double door, I watch a tutorial on youtube (it’s for only one door) but I modified the BP to do it with two doors.
E -> left closed, right open
E -> left opens, right closes
…
I think its logic because the condition is inversed, but i think it’s about the setter or something like this
Anyway doing debbug, the variables leftDoorIsOpen and rightDoorIsOpen are:
E -> (true, true) opens two doors
E -> (false, false) closes two doors
E -> (false, true) opens only right door
E -> (false, false) closes only right door
…
Why don’t you try to use only one time line for both doors. Just use one timline for both, so you will only execute after your “SetRelativeLocation” of the left door you will execute the right door “SetRelativeLocation”. Maybe that’s why it doesnt works properly.